Guide selecting the right UX research method for a given situation. Use this skill whenever the user asks which research method to use, how to plan UX research, what research to do at a given product stage, how to study user behavior vs. attitudes, how to pick between qualitative and quantitative approaches, or whether to run interviews, usability tests, surveys, A/B tests, or any other UX research technique. Also trigger when the user describes a research question and wants a recommendation, or when they ask about the tradeoffs between specific methods. Trigger even if the user just says "what research should I do" or "how do I learn more about my users" without naming specific methods.
Help teams choose the right UX research method based on their situation. Recommendations are driven by three dimensions: attitudinal vs. behavioral, qualitative vs. quantitative, and context of product use — plus the phase of product development.
Before recommending, clarify the following (ask if not stated):
What question are you trying to answer?
What stage is the product in?
Do you need users interacting with the product?
What constraints exist?
| Want to know... | Lean toward | |---|---| | What users believe, prefer, or say they'd do | Attitudinal (surveys, interviews, focus groups) | | What users actually do with the product | Behavioral (A/B testing, analytics, eyetracking) | | Both | Mixed (usability testing, field studies) |
| Want to know... | Lean toward | |---|---| | Why something happens, insights, nuance | Qualitative (interviews, field studies, usability testing) | | How many, how often, statistical confidence | Quantitative (surveys, A/B testing, analytics) | | Both | Card sorting, concept testing, unmoderated testing |
| Context | When to use | Example methods | |---|---|---| | Natural use | Understand real behavior without interference | Field studies, analytics, intercept surveys | | Scripted use | Evaluate specific flows or features | Usability testing, benchmarking | | Limited/abstracted | Test IA, concepts, or design alternatives | Card sorting, tree testing, participatory design | | No product | Brand or concept perception | Focus groups, desirability studies |
Goal: Understand users, discover needs, generate ideas
Best methods:
Goal: Identify and fix problems in the experience
Best methods:
Goal: Benchmark against prior versions or competitors
Best methods:
| Method | Attitudinal/Behavioral | Qual/Quant | Best phase | |---|---|---|---| | Usability testing | Both | Qualitative | Design | | Field studies | Both | Qualitative | Strategize | | Contextual inquiry | Both | Qualitative | Strategize | | Participatory design | Attitudinal | Qualitative | Strategize | | Focus groups | Attitudinal | Qualitative | Strategize | | Interviews | Attitudinal | Qualitative | Strategize | | Eyetracking | Behavioral | Qualitative/Quant | Design | | Usability benchmarking | Behavioral | Quantitative | Launch & Assess | | Remote moderated testing | Both | Qualitative | Design | | Unmoderated testing | Both | Both | Design / Launch | | Concept testing | Attitudinal | Both | Strategize | | Diary studies | Both | Qualitative | Strategize | | Customer feedback | Attitudinal | Both | Any | | Desirability studies | Attitudinal | Both | Design | | Card sorting | Attitudinal | Both | Design | | Tree testing | Behavioral | Quantitative | Design | | Analytics | Behavioral | Quantitative | Launch & Assess | | Clickstream analytics | Behavioral | Quantitative | Launch & Assess | | A/B testing | Behavioral | Quantitative | Launch & Assess | | Surveys | Attitudinal | Quantitative | Any |
When making a recommendation, structure the response as:
Keep recommendations concrete and actionable. If multiple methods fit, help the user prioritize by constraints (time, budget, access to users).
Create UX storyboards from scratch, from user research, or from existing journey maps. Use this skill whenever a user wants to create a storyboard, visualize a user scenario, illustrate how a user interacts with a product, or communicate a UX story to a team or stakeholders. Also trigger when the user asks to "sketch a user flow", "show how a user would use X", "create a scenario illustration", "map out a use case visually", or wants to present research findings in a visual, narrative format. Even if the user doesn't say "storyboard" explicitly — if they want to show a sequence of steps a user takes, trigger this skill.
Apply the Governors framework to design or audit human-in-the-loop features that keep users informed, in control, and safe as AI acts autonomously. Use this skill whenever someone is designing or reviewing AI product features involving oversight, trust, transparency, or control — including "how do I keep users in the loop", "how should I handle risky AI actions", "users don't trust the AI", "how do I prevent costly AI mistakes", "should I ask for confirmation before this action", "how do I show AI reasoning", "users are scared the AI will overwrite their data", "how do I handle AI memory and privacy", or any request about making an AI feature feel safe and controllable. Trigger even when the user doesn't say "governor" or "human-in-the-loop" — if they're designing any AI feature and the question touches on control, trust, transparency, cost, risk, or oversight, use this skill.
Apply the AI Identifiers framework to design or audit the distinct, brand-level qualities that define how an AI presents itself across a product. Use this skill whenever someone is designing or reviewing the visual, verbal, or behavioral identity of an AI — including questions like "what should we call our AI", "how should our AI look", "what color should we use for AI features", "how do we make our AI feel distinct", "what icons should represent AI actions", "how do we give our AI a personality", "should our AI have an avatar", or any request about making an AI feel coherent, recognizable, and on-brand. Also trigger when the user is building a new AI feature and hasn't yet thought about how it should present itself — proactively raising identifiers as a design consideration is part of this skill's job.
My name is Tommy. Im a Product designer and developer from Copenhagen, Denmark.
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